Anatomy Training for Animation, VFX and Game Studios

Specialized anatomy training delivered directly at your studio
Designed for professional artists working in animation, visual effects, video games, collectibles, and character creation.
Led by Rafa Zabala, an Emmy Award-winning character artist with experience at studios such as Weta Digital, ILM, Ubisoft, and many others, this training combines practical artistic knowledge with a deep understanding of human anatomy developed through years of collaboration with the Faculty of Medicine of Valencia.
The goal is simple: to help artists better understand the human body, improve the quality of their characters, and make more informed creative decisions throughout the production process.
Why Bring Anatomy Training to Your Studio?
Este curso está orientado a:
Character artists are often expected to understand anatomy, yet many have never received formal training in the subject.
As productions become more demanding and audiences more discerning, anatomical knowledge becomes an increasingly valuable tool not only for realistic characters, but also for stylized designs, creatures, and believable performances.
This training helps artists:
- Improve their understanding of form, volume, and structure
- Create more convincing characters and creatures
- Reduce common anatomical mistakes
- Strengthen communication between modeling, rigging, animation, and art departments
- Gain confidence when making artistic decisions
A Flexible Program Adapted to Your Team
Every studio has different needs, schedules, and production realities.
For this reason, the content can be adapted to the specific goals of your team, whether the focus is on realistic human anatomy, stylized characters, creature design, facial anatomy, or production-oriented workflows.
Course Program
Duration: 1 session (optional second session available)
Hours: 4 hours
Recommended Schedule: Afternoon sessions (for example, 5:00 PM – 9:00 PM)
Format: On-site at the studio facilities or live online
This course provides an intensive review of the complete musculoskeletal system of the body and face.
We will also study the main superficial veins and how to represent them accurately in character creation.
In addition, we will explore the key factors that influence a person's physical appearance and aesthetic characteristics, including body fat, proportions, age, and ethnic variation.
Would You Like to Discuss It?
The course content can be adapted to your team's experience level, pace, and specific needs.
Feel free to contact us to design a customized proposal or request an extended, intensive, or specialized version focused on particular areas of interest.



